HfG Schwäbisch Gmünd | WS 17/18 | Interface Design I | Lecturer: Thomas Techert Hend Hourani, Maike Sistemich, Joscha Axthammer
Usability & Interface Design I
Each one of us has been there already. One wants to set up or change the TV settings
and then get confused already by the first attempts due to inconsistency and bad usability
of the interface. For this course, we had only one task. Redesign the interface of a TV
settings menu, so it would have a better usability and be adequate
for anyone to easily use and understand it.
Before we got to the end results, we went through analyze, synthesis, concept, design basics, and roll out phases.
We started analyzing other TV menus that are being used today. We also made user research, asking a few people what is
actually bothering them while using their own TV menu. Then we started analyzing these problems to find solutions.
After finding solutions to these problems, we started prototyping and designing. There were many obstacles that in the end, we overcame them as a team.
Graphic elements show relationships, hierarchy, and emphasis visually. They are a crucial part of the prototyping/design process.
It makes it easier for the whole team to be organised and work in a more productive way.
For this project we had a few graphic elements, for example, the icons we illustrated, so the whole interface has icon-consistency.
Aside from that we had to decide which UI elements in particular we are going to use, so it would be uncomplicated and easy for the users to use/understand.
Style guides are important to set standards and rules, without it there is only chaos. It helped us stay focused on other essential matters,
like the usability and the functionality of the interface. It also gave us a solid framework to use as starting point for our work.
That is why it is important to spend the time and resources to get it right, to also prevent permanent and unnecessary changes.
Have I caught your interest? Then feel free to contact me